Post by Poe on Sept 6, 2010 13:39:21 GMT -8
Introduction to Airsoft as a sport:
Some of the most common questions we have at Airsoft Outlet Northwest are “Where can I (we) play?” and “How do I play?” These may seem like they have obvious answers, but the fact of the matter is that playing safe, organized Airsoft is a real issue facing players today.
Public awareness of the industry is on the rise along with the popularity of the sport, this in turn has lead to an increase of Airsoft related incidences with the Police; although most of these encounters with law enforcement are player’s misunderstandings of where to play there have been cases of Airsoft used maliciously. These individuals that mischievously use Airsoft are the ones who force City legislation against the sport, and give Airsoft a bad name in the press.
Notify all nearby neighbors of your activity.
Call your local Police dispatch number (NOT 9110 and let them know what you’re doing and where you’ll be playing so they can intercept any calls from people thinking you’re a bunch of suburban terrorists.
It’s always good practice to place a sign near the road stating “Airsoft game in progress”.
By doing these things it will not only show the public that Airsoft is a safe and organized, but it will also show the authorities that your Airsoft community is safe and respectful to others. These are several tips we recommend for players regardless of where you play:
Always wear eye protection (eyepro) that wraps around the eyes and is ANSI Z87.1 rated.
Do not fire at any person that is not wearing proper eye protection.
Do not point your replica at anyone unless you are involved in a game on the play field and intend to shoot him or her.
Do not fire at non-participants, including animals.
Carry replicas in boxes, bags, carrying cases, or have them wrapped up while transporting gear on or off the field.
Do not remove your replica from it’s case near a public highway; instead carry your gear in it’s case to the designated staging area for the game.
Airsoft Basics:
FPS:
An acronym that stands for Feet Per Second. The FPS of the gun is measured by the speed of a .20g bb when it leaves the muzzle of the gun.
ROF:
Is short for Rate of Fire, which is how many bb’s per second the gun will shoot on full auto or how fast the user can pull the trigger on semi auto.
AEG:
Automatic Electric Gun, any Airsoft rifle or carbine that is battery operated.
GBB:
Gas Blow Back, any replica that uses a gas propellant to operate. Usually these guns will have a realistic blowback feature to simulate bolt operation.
BB’s:
Never reuse your bb’s in an Airsoft replica. All bags of Airsoft bb’s are marked by the individual bb weight. So if you see a bag labeled “.20g 5,000 count” that means that each individual bb weighs .2 grams. BB weights fluctuate anywhere from .12g to .43g, or higher. The standard size of Airsoft bb is 6mm in diameter, but there are replicas that use 8mm bb’s which are usually bolt action sniper rifles or pump action shotguns. Players will use heavier bb’s depending on the FPS of their gun; the higher the FPS the heavier bb you should use. Using heavier bb’s will make your shots more accurate since the round is less affected by wind and light brush. A general rule of thumb for FPS and bb weight is:
250fps – 350fps w/ .20g bb: Use .20g
350fps – 370fps w/ .20g bb: Use .23g – 25g
370fps – 400fps w/ .20g bb: Use .25g – 28g.
420+ fps w/ .20g bb: Use .28g +
Be careful on the quality of bb you put through your replica because there is a lot of poor quality ammo on the market. It’s safe to assume that any bb below .20g will be inferior quality and will have high probability of jamming inside of your gun. Lightweight bb’s are typically transparent and will show an internal air bubble that makes the round terribly inaccurate. Also, cheap bb’s have mold markings; these burs from the mold will catch and grab on the internal components and are very likely to jam your Airsoft gun.
Airsoft Batteries, Chargers, & Gas:
If you have an AEG (Automatic Electric Gun) then batteries are the life of your gun. A decent battery with a good charge can mean hypothetical life or death on the field; so don’t pass off battery upgrades as non important. In fact, a battery and charger are the first upgrades we recommend to new players.
Gas:
Although there has been a recent renaissance of gas blowback rifles and carbines, gas operated guns are often limited to pistols and bolt actions because gas delivery is much more practical for those platforms. “Green Gas” has been the most widely used propellant for years, but Green Gas has become less popular with the innovation of propane adapters. Essentially propane and Green Gas are the same thing except that Green Gas has silicone lubricant mixed with it. Propane has a slightly higher PSI so you may achieve higher FPS with propane, just be sure to manually lubricate your GBB regularly.
Chargers:
There are two types of chargers “smart” and “wall”. We recommend using a smart charger whenever possible because they’re least likely to damage your battery’s cells from overcharge. The biggest noticable difference is that "wall" chargers do not have any adjustable settings. If you are using a wall charger then there is a simple formula you should use when charging your battery. Although this forumla will give you a general idea of the time to charge, it will not be exact. What you do is divide the battery Mah by the output of the charger (listed on the backside); this formula will give you the time in hours of how long you’ll need to charge your battery when it’s completely dead. So a battery listed with a lifespan of 1500Mah divided by a charger with an output of 300Ma would take 5 hours to charge.
Nickel Metal Hydride (Ni-Mh):
This is the most common Airsoft battery out there, and are the easiest to maintain compared to other battery types. NiMh cells do not have a “memory” and don’t require to be fully discharged before recharging. The only disadvantage to NiMh is that they tend to discharge faster when left standing, and in high discharge applications they can’t reach their full potential.
Nickel Cadmium (Ni-Cad):
Ni-Cad batteries are similar to the Ni-Mh batteries except they retain a “memory” and require full discharge before recharging. The upside to Ni-Cad is that they are excellent for quick charging and discharging and are ideal for guns that draw a lot of energy to operate. Ni-Cad’s can be overcharged if not careful which can cause damage to the battery and possibly the area around it; which is why we highly recommend a smart charger that will turn off when complete. It is also smart to charge Ni-Cad’s on a stone, metallic, or plate surface.
Lithium Polymer (Li-Po):
These are the most expensive and advanced battery type on the market. Airsoft Li-Po batteries typically come in two voltage configurations: 7.2v and 11.1v. These high output batteries will dramatically raise your trigger response and rate of fire and are great for high end AEG’s like Classic Army and KWA. Li-Po batteries are the least affected by external temperatures but comparatively take the longest to charge. They do require a specific charger designed for Lithium Polymer batteries and if overcharged they can explode and catch fire. So if you’re going to upgrade to Li-Po then be sure not to skip on a good charger that knows when to turn off.
Playing Airsoft:
Organized communities like the one we have here in the Northwest (AirsoftPacific.com) usually set standard FPS limits with some general rules to ensure a safe and fun experience for all players. Some Airsoft Pacific’s most important safety rules are:
Standard 6mm BBs:
Gas Blow Back (GBB) / Automatic Electric Gun (AEG): 400 fps (1.5j)
Sniper Rifles (Bolt Action): 550 FPS (2.8j)
CQB/Indoor: under 330 fps (0.8j)
*Limits Measured with .20g bb
8mm BBs:
Fully/Semi Automatics: 345 fps (1.5j)
CQB/Indoor: All under 285 fps (1j)
Sniper Rifles (Bolt Action ONLY): 475 FPS (2.8j)
*Limits Measured with .27g 8mm BB
Hits & Outs
Anyone hit by a BB is hit and out.
If you are "hit" during a game:
immediately yell "HIT!" as loud as you can
place an orange or bright red bandana over your head
walk back to the designated repsawn with the bandana clearly visible at all times (Any rag, bandana, shirt, or bright cloth of the correct color is acceptable).
Hold your replica in a non-threatening manner, do not fire, and do not talk or interact with other players who are still active in the game.
Ricochet BBs do not count as hits.
Hits to your replica do not count as hits.
When in doubt about a hit, call yourself out.
Safety Kills
When you are too close in range to be comfortable taking a shot, you can call out "SAFETY KILL" on the player in your sights. Any clean shots under 30 feet and without cover are good candidates for safety kills. Do not call it unless the kill is already a given. Always honor safety kills when they are called on you just like honoring a "HIT". Safety kills can only be called on one individual at a time, not on entire groups. "SAFETY KILL" must be said loudly, as to simulate actually firing. Silence can only be maintained if you can tag the other player out. You must be able to point your replica and call "SAFETY KILL" on every person if there is more than one.
Blindman
This is called whenever a non-player enters the battlefield, or when a player enters the battlefield without eye protection. All players are expected to echo blind man so that everyone on the field hears it, and upon hearing it each player is expected to sit down and wait until "Game on" is called to continue the game. If necessary, game coordinators will explain the game to the non-participants.
Encounters with Police
This is a potentially dangerous situation, and is treated as if they don't know we are playing a game. All players are expected to walk to the deadpool in plain sight, either with their guns over their head or leaving their guns in the field. Upon reaching the deadpool each player is to place his replica with his gear and gather in a group at least 20 feet from the gear. This is to provide safety by comforting the officers by removing any equipment that appears threatening to them. Game play is not commenced until we explain the situation and are allowed to continue.
Game Types:
You’re only limited to your imagination when it comes to playing with Airsoft replicas. In broad sense there are essentially three types of Airsoft events: outdoors, indoor, and MOUT.
Outdoor games are the most typical type of event that players will participate in, they’re easy to put on and have relatively little startup cost for hosts. FPS limits are usually higher for outdoor games since engagement distances are further apart.
Indoor games, also known as CQB, are a little harder to host primarily because of restrictions on buildings, zoning, etc, but can be considerably more intense than outdoor games. The demand for indoor Airsoft has been on the rise so be sure to check your local area to see if there are indoor Airsoft arenas close to you.
Although the term MOUT is a reserved acronym used by the military which stands for Military Operations Urban Terrain, it can also be used to describe an Airsoft event where there is an equal mix of outdoor and indoor game play. These types of games usually require some sort of developed Airsoft/Paintball Park that has multiple “villages” throughout the field. FPS limits and engagement rules usually very from host to host, so be sure to read through the safety rules thoroughly.
Death Match (DM):
This is the most basic game; players divide the sides up evenly (most game hosts separate opponents by what they are wearing, i.e. by their camouflage pattern) and start at opposite ends of the field. It’s best if there is a neutral administrator running the game, but if there isn’t one then have one player sound a horn or call of some sort to signal the game start. Players then engage each other and call themselves out when hit by an opponent’s bb (friendly fire may be on or off depending on all players prior agreement on the rules). Once hit by a bb the player then returns to their teams start point (also known as a re-spawn) and then returns to the field based on the re-spawn time. The re-spawn waiting time usually varies but is usually set anywhere from one minute to ten minutes. There can be a variety of different re-spawn rules, but this is the most basic. A side will win once all players have been eliminated to the re-spawn or there is a time limit set on the game and once time is expired the team with the most overall “kills” wins (this requires an admin to count “kills”).
Capture the Flag (CTF):
This is a build off of Death Math where all previous rules apply, but the goal is to capture the enemy’s flag instead of eliminating all of your opponents. Rules of flag capture are entirely up to the players of the game, but traditionally a player has to get the opponent’s flag and bring it back to their own start point/re-spawn. Ideally a flag’s position should be away from a team’s start point/re-spawn so an opponent doesn’t shoot into the re-spawn area. Some side rules that can apply to CTF is that when a player has a flag then they cannot use their primary weapon, or if they are shot then they have to drop the flag in place. A team may win based on the amount of captures one team gets.
Sector Control (SC):
This game incorporates both DM and CTF and is usually ideal for events that have several teams playing. The premise is that there are multiple flags (3 – 8) instead of a single flag, and each team fights for control over these points throughout the field. A point system is entirely up to the game host, but traditionally each team is assigned a color like red, blue, and yellow (Duct tape is the best alternative for colored arm/leg bands). At each capture point there will be a colored marker of some sort that represents each teams color; a team may capture that point by posting their color on top, whether it be a flag, colored pipe, or whatever represents that team. An administrator should be at each capture point with a stopwatch to time how long each team captures a flag. Every minute or so a team should be awarded a single point (or however many points the host decides); the team with the most points at the end of the game is the winner.
Again, these are some of the most basic game types players will use to play Airsoft, but remember that a game is only limited to your imagination so feel free to mix and match!
Finding Other Players:
If you live in the Pacific Northwest then you’re fortunate to have one of the most organized and active communities in the country: AirsoftPacific.com; if you live outside the Northwest then there are a few things you can do to get in touch with other Airsoft players.
You might first try Googling your state/city + Airsoft or Airsoft club, you may be surprised what you find. If that doesn’t yield good results then try AirsoftForum.com which is a nationally recognized Airsoft forum with sub-forums dedicated to each regional area in the nation.
If you’re an occasional player that doesn’t want to get into any particular community then try creating your own niche community with your friends. Airsoft is one of those activities that’s fun and exciting, and can be enjoyed by anyone who wants to play. Introduce your friends who may be interested and let them know that Airsoft isn’t a backyard game with clear spring guns, but a fast paced, action packed sport that will test them in ways they wouldn’t expect.
Some of the most common questions we have at Airsoft Outlet Northwest are “Where can I (we) play?” and “How do I play?” These may seem like they have obvious answers, but the fact of the matter is that playing safe, organized Airsoft is a real issue facing players today.
Public awareness of the industry is on the rise along with the popularity of the sport, this in turn has lead to an increase of Airsoft related incidences with the Police; although most of these encounters with law enforcement are player’s misunderstandings of where to play there have been cases of Airsoft used maliciously. These individuals that mischievously use Airsoft are the ones who force City legislation against the sport, and give Airsoft a bad name in the press.
Notify all nearby neighbors of your activity.
Call your local Police dispatch number (NOT 9110 and let them know what you’re doing and where you’ll be playing so they can intercept any calls from people thinking you’re a bunch of suburban terrorists.
It’s always good practice to place a sign near the road stating “Airsoft game in progress”.
By doing these things it will not only show the public that Airsoft is a safe and organized, but it will also show the authorities that your Airsoft community is safe and respectful to others. These are several tips we recommend for players regardless of where you play:
Always wear eye protection (eyepro) that wraps around the eyes and is ANSI Z87.1 rated.
Do not fire at any person that is not wearing proper eye protection.
Do not point your replica at anyone unless you are involved in a game on the play field and intend to shoot him or her.
Do not fire at non-participants, including animals.
Carry replicas in boxes, bags, carrying cases, or have them wrapped up while transporting gear on or off the field.
Do not remove your replica from it’s case near a public highway; instead carry your gear in it’s case to the designated staging area for the game.
Airsoft Basics:
FPS:
An acronym that stands for Feet Per Second. The FPS of the gun is measured by the speed of a .20g bb when it leaves the muzzle of the gun.
ROF:
Is short for Rate of Fire, which is how many bb’s per second the gun will shoot on full auto or how fast the user can pull the trigger on semi auto.
AEG:
Automatic Electric Gun, any Airsoft rifle or carbine that is battery operated.
GBB:
Gas Blow Back, any replica that uses a gas propellant to operate. Usually these guns will have a realistic blowback feature to simulate bolt operation.
BB’s:
Never reuse your bb’s in an Airsoft replica. All bags of Airsoft bb’s are marked by the individual bb weight. So if you see a bag labeled “.20g 5,000 count” that means that each individual bb weighs .2 grams. BB weights fluctuate anywhere from .12g to .43g, or higher. The standard size of Airsoft bb is 6mm in diameter, but there are replicas that use 8mm bb’s which are usually bolt action sniper rifles or pump action shotguns. Players will use heavier bb’s depending on the FPS of their gun; the higher the FPS the heavier bb you should use. Using heavier bb’s will make your shots more accurate since the round is less affected by wind and light brush. A general rule of thumb for FPS and bb weight is:
250fps – 350fps w/ .20g bb: Use .20g
350fps – 370fps w/ .20g bb: Use .23g – 25g
370fps – 400fps w/ .20g bb: Use .25g – 28g.
420+ fps w/ .20g bb: Use .28g +
Be careful on the quality of bb you put through your replica because there is a lot of poor quality ammo on the market. It’s safe to assume that any bb below .20g will be inferior quality and will have high probability of jamming inside of your gun. Lightweight bb’s are typically transparent and will show an internal air bubble that makes the round terribly inaccurate. Also, cheap bb’s have mold markings; these burs from the mold will catch and grab on the internal components and are very likely to jam your Airsoft gun.
Airsoft Batteries, Chargers, & Gas:
If you have an AEG (Automatic Electric Gun) then batteries are the life of your gun. A decent battery with a good charge can mean hypothetical life or death on the field; so don’t pass off battery upgrades as non important. In fact, a battery and charger are the first upgrades we recommend to new players.
Gas:
Although there has been a recent renaissance of gas blowback rifles and carbines, gas operated guns are often limited to pistols and bolt actions because gas delivery is much more practical for those platforms. “Green Gas” has been the most widely used propellant for years, but Green Gas has become less popular with the innovation of propane adapters. Essentially propane and Green Gas are the same thing except that Green Gas has silicone lubricant mixed with it. Propane has a slightly higher PSI so you may achieve higher FPS with propane, just be sure to manually lubricate your GBB regularly.
Chargers:
There are two types of chargers “smart” and “wall”. We recommend using a smart charger whenever possible because they’re least likely to damage your battery’s cells from overcharge. The biggest noticable difference is that "wall" chargers do not have any adjustable settings. If you are using a wall charger then there is a simple formula you should use when charging your battery. Although this forumla will give you a general idea of the time to charge, it will not be exact. What you do is divide the battery Mah by the output of the charger (listed on the backside); this formula will give you the time in hours of how long you’ll need to charge your battery when it’s completely dead. So a battery listed with a lifespan of 1500Mah divided by a charger with an output of 300Ma would take 5 hours to charge.
Nickel Metal Hydride (Ni-Mh):
This is the most common Airsoft battery out there, and are the easiest to maintain compared to other battery types. NiMh cells do not have a “memory” and don’t require to be fully discharged before recharging. The only disadvantage to NiMh is that they tend to discharge faster when left standing, and in high discharge applications they can’t reach their full potential.
Nickel Cadmium (Ni-Cad):
Ni-Cad batteries are similar to the Ni-Mh batteries except they retain a “memory” and require full discharge before recharging. The upside to Ni-Cad is that they are excellent for quick charging and discharging and are ideal for guns that draw a lot of energy to operate. Ni-Cad’s can be overcharged if not careful which can cause damage to the battery and possibly the area around it; which is why we highly recommend a smart charger that will turn off when complete. It is also smart to charge Ni-Cad’s on a stone, metallic, or plate surface.
Lithium Polymer (Li-Po):
These are the most expensive and advanced battery type on the market. Airsoft Li-Po batteries typically come in two voltage configurations: 7.2v and 11.1v. These high output batteries will dramatically raise your trigger response and rate of fire and are great for high end AEG’s like Classic Army and KWA. Li-Po batteries are the least affected by external temperatures but comparatively take the longest to charge. They do require a specific charger designed for Lithium Polymer batteries and if overcharged they can explode and catch fire. So if you’re going to upgrade to Li-Po then be sure not to skip on a good charger that knows when to turn off.
Playing Airsoft:
Organized communities like the one we have here in the Northwest (AirsoftPacific.com) usually set standard FPS limits with some general rules to ensure a safe and fun experience for all players. Some Airsoft Pacific’s most important safety rules are:
Standard 6mm BBs:
Gas Blow Back (GBB) / Automatic Electric Gun (AEG): 400 fps (1.5j)
Sniper Rifles (Bolt Action): 550 FPS (2.8j)
CQB/Indoor: under 330 fps (0.8j)
*Limits Measured with .20g bb
8mm BBs:
Fully/Semi Automatics: 345 fps (1.5j)
CQB/Indoor: All under 285 fps (1j)
Sniper Rifles (Bolt Action ONLY): 475 FPS (2.8j)
*Limits Measured with .27g 8mm BB
Hits & Outs
Anyone hit by a BB is hit and out.
If you are "hit" during a game:
immediately yell "HIT!" as loud as you can
place an orange or bright red bandana over your head
walk back to the designated repsawn with the bandana clearly visible at all times (Any rag, bandana, shirt, or bright cloth of the correct color is acceptable).
Hold your replica in a non-threatening manner, do not fire, and do not talk or interact with other players who are still active in the game.
Ricochet BBs do not count as hits.
Hits to your replica do not count as hits.
When in doubt about a hit, call yourself out.
Safety Kills
When you are too close in range to be comfortable taking a shot, you can call out "SAFETY KILL" on the player in your sights. Any clean shots under 30 feet and without cover are good candidates for safety kills. Do not call it unless the kill is already a given. Always honor safety kills when they are called on you just like honoring a "HIT". Safety kills can only be called on one individual at a time, not on entire groups. "SAFETY KILL" must be said loudly, as to simulate actually firing. Silence can only be maintained if you can tag the other player out. You must be able to point your replica and call "SAFETY KILL" on every person if there is more than one.
Blindman
This is called whenever a non-player enters the battlefield, or when a player enters the battlefield without eye protection. All players are expected to echo blind man so that everyone on the field hears it, and upon hearing it each player is expected to sit down and wait until "Game on" is called to continue the game. If necessary, game coordinators will explain the game to the non-participants.
Encounters with Police
This is a potentially dangerous situation, and is treated as if they don't know we are playing a game. All players are expected to walk to the deadpool in plain sight, either with their guns over their head or leaving their guns in the field. Upon reaching the deadpool each player is to place his replica with his gear and gather in a group at least 20 feet from the gear. This is to provide safety by comforting the officers by removing any equipment that appears threatening to them. Game play is not commenced until we explain the situation and are allowed to continue.
Game Types:
You’re only limited to your imagination when it comes to playing with Airsoft replicas. In broad sense there are essentially three types of Airsoft events: outdoors, indoor, and MOUT.
Outdoor games are the most typical type of event that players will participate in, they’re easy to put on and have relatively little startup cost for hosts. FPS limits are usually higher for outdoor games since engagement distances are further apart.
Indoor games, also known as CQB, are a little harder to host primarily because of restrictions on buildings, zoning, etc, but can be considerably more intense than outdoor games. The demand for indoor Airsoft has been on the rise so be sure to check your local area to see if there are indoor Airsoft arenas close to you.
Although the term MOUT is a reserved acronym used by the military which stands for Military Operations Urban Terrain, it can also be used to describe an Airsoft event where there is an equal mix of outdoor and indoor game play. These types of games usually require some sort of developed Airsoft/Paintball Park that has multiple “villages” throughout the field. FPS limits and engagement rules usually very from host to host, so be sure to read through the safety rules thoroughly.
Death Match (DM):
This is the most basic game; players divide the sides up evenly (most game hosts separate opponents by what they are wearing, i.e. by their camouflage pattern) and start at opposite ends of the field. It’s best if there is a neutral administrator running the game, but if there isn’t one then have one player sound a horn or call of some sort to signal the game start. Players then engage each other and call themselves out when hit by an opponent’s bb (friendly fire may be on or off depending on all players prior agreement on the rules). Once hit by a bb the player then returns to their teams start point (also known as a re-spawn) and then returns to the field based on the re-spawn time. The re-spawn waiting time usually varies but is usually set anywhere from one minute to ten minutes. There can be a variety of different re-spawn rules, but this is the most basic. A side will win once all players have been eliminated to the re-spawn or there is a time limit set on the game and once time is expired the team with the most overall “kills” wins (this requires an admin to count “kills”).
Capture the Flag (CTF):
This is a build off of Death Math where all previous rules apply, but the goal is to capture the enemy’s flag instead of eliminating all of your opponents. Rules of flag capture are entirely up to the players of the game, but traditionally a player has to get the opponent’s flag and bring it back to their own start point/re-spawn. Ideally a flag’s position should be away from a team’s start point/re-spawn so an opponent doesn’t shoot into the re-spawn area. Some side rules that can apply to CTF is that when a player has a flag then they cannot use their primary weapon, or if they are shot then they have to drop the flag in place. A team may win based on the amount of captures one team gets.
Sector Control (SC):
This game incorporates both DM and CTF and is usually ideal for events that have several teams playing. The premise is that there are multiple flags (3 – 8) instead of a single flag, and each team fights for control over these points throughout the field. A point system is entirely up to the game host, but traditionally each team is assigned a color like red, blue, and yellow (Duct tape is the best alternative for colored arm/leg bands). At each capture point there will be a colored marker of some sort that represents each teams color; a team may capture that point by posting their color on top, whether it be a flag, colored pipe, or whatever represents that team. An administrator should be at each capture point with a stopwatch to time how long each team captures a flag. Every minute or so a team should be awarded a single point (or however many points the host decides); the team with the most points at the end of the game is the winner.
Again, these are some of the most basic game types players will use to play Airsoft, but remember that a game is only limited to your imagination so feel free to mix and match!
Finding Other Players:
If you live in the Pacific Northwest then you’re fortunate to have one of the most organized and active communities in the country: AirsoftPacific.com; if you live outside the Northwest then there are a few things you can do to get in touch with other Airsoft players.
You might first try Googling your state/city + Airsoft or Airsoft club, you may be surprised what you find. If that doesn’t yield good results then try AirsoftForum.com which is a nationally recognized Airsoft forum with sub-forums dedicated to each regional area in the nation.
If you’re an occasional player that doesn’t want to get into any particular community then try creating your own niche community with your friends. Airsoft is one of those activities that’s fun and exciting, and can be enjoyed by anyone who wants to play. Introduce your friends who may be interested and let them know that Airsoft isn’t a backyard game with clear spring guns, but a fast paced, action packed sport that will test them in ways they wouldn’t expect.