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Post by CMSgt 1Sgt Dodo on Jan 12, 2014 16:20:11 GMT -8
So one thing others have asked is that if those of us on the team playing the roles will have any game time. Well what I would like to embrace is certain scripted game points Lead characters will be confronted and killed. I'm not the sole lead on this so if any of you with one of these roles, or someone else has an idea how to play it out pleas share. One idea is we will have objectives set out on the field If areas are captured and held by that faction or Key pieces of tech, secret weapons recovered or bounties claimed, One faction will take over and claim another's base. For example NCR Defeats Lost Boys and Brother hood of Steel, They march in force to Pallet Town, Sheriff Hess States town will be part of the republic over his dead body, Col Patterson gives an order for snipers to execute the sheriff from a distance, Players with sniper rifles will Execute the order. Or If Pallet Town defeats Raiders and Secures Key Points away from NCR Sheriff Challenges Colonel to a duel by fast draw and executes him. NCR and Brotherhood form an alliance by matching objective Points They Force Pallet Town to submit, and Sheriff forms a posse and executes remainder of Lost Boys. Brotherhood of Steel Holds Majority of strategic Points, will then have access to Use a Doomsday device and Purges Life from other faction bases. I was also thinking if No objective points are successfully held due to intervention of Lost boys will result in them Progressively Killing and enslaving all of the wasteland. If Lars is never defeated, He continues to grow in strength in numbers where he detonates a cache of Nuclear weapons he has stored which destroys the wasteland. I was also thinking if NCR occupies that someone may kill roach and take over the Radio station broadcasts. Any takers for that?
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SrA Kraut
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play hard or go home
Posts: 231
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Post by SrA Kraut on Jan 14, 2014 22:32:50 GMT -8
the NCR looks forward to the occupation of pallet town lol
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Post by CMSgt 1Sgt Dodo on Jan 15, 2014 0:34:47 GMT -8
I'm sure you do, But any ideas how it should Play out? Or even how scenes should play out for NCR to be routed/defeated?
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SrA Kraut
SARS Members
play hard or go home
Posts: 231
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Post by SrA Kraut on Jan 23, 2014 9:39:13 GMT -8
BoS would first have to eradicate the lost boys HQ then head over the far west bridge sending all remaining initiates & a few knights to fight the NCR for pallet town. the NCR needs to accomplish some task in the same manner to get to pallet town. once the battle between the NCR & Bos over pallet town begins Bos knights, NCR rangers & sheriff van hess will be monitoring for any player misconduct. NCR rangers are responsible for NCR troopers BoS knights are responsible for initiates sheriff van hess will wipe out anyone he deams necessary. i actualy want this battle to be a complete clusterfuck to truly test skills of everyone involved & so for that the raiders will be coming back for there revenge on the BoS & pallet town for throwing them out citizens of pallet town will rise up to defend ther town & accompany sheriff van hess & if lars has not yet been defeated he also will come to pallet town to get some
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Post by CMSgt 1Sgt Dodo on Jan 25, 2014 15:19:52 GMT -8
A cluster F*** is exactly what we don't want, and I agree Each factions Need To capture Strategic points in order to claim Pallet Town, but dealing with raiders is not an objective for BOS, To be in character it is only for Tech... To be true to character the only reason they would want pallet Town is for the Vault, They would more likely Force evacuation of Pallet town. The Lost Boys objective isn't To capture or hold strategic points, it is to disrupt everyone, and capture people. I agree NCR needs to hold a majority of strategic points and deal with BOS and Lost boys before Pallet Town can be Captured, as Well as purifying wastes of Super Mutants and Ghouls. As I see it so far The roles of The teams are As Follows: Lost Boys are there for Players who want To run around shooting for the heck of it, it is for the players we all know who exist to just run and gun and don't want To play objectively. For Strips to be played out When The time comes that it nears the end a bounty will be placed on his head, The Lost Boys HQ will become complete open play for Field. He will scream and Taunt before running out to shoot (like the end of Scarface). The BOS will Not care about Lost boys and will only fight if engaged, This is a Faction that will want to Play objectively, I think they will have some of their capture points same as NCR, that will be Reason for confrontation, my idea so far is like the "that Lucky sun" quest in Fallout New vegas where if all important Places Are held they will have a veritable doomsday device that will wipe NCR off the Planet. Then they will march in force to pallet Town issue warning and Players will be Marched Out. NCR is for People Who are for objective play and will be composed of teams, organized and hardcore in challenge. The Players will have to be pushed to defeat all factions other than Pallet town and will be playing stretched thin. NCR is Overly ambitious and attempts to conquer everyone, and can only work if all players coordinate and communicate. When Col Patterson is executed if fails I was thinking Lost Boys will strip away jacke and Medals, collar and March him away to be enslaved. If it comes down To PT and NCR a duel between Sheriff Hess and Col Paterson is how it will end. If NCR is mostly successful but unable to claim Strips, The lost boys will be true Mercenary And sell their services to Pallet town for a paltry ammount out of spite for NCR, a battle to decide fate will be held on neutral territory, where Strips will suicide bomb himself on the colnel. Pallet Town's objectives will be to capture and recover Property to bring back to pallet Town To secure independance. This is for players who are playing for objectives but not as teams. Now for The final Boss NPC the one like to have the most fun for less Rules, Lars The super mutant and his Ghoul army. Players Attempting to claim him as A bounty will proviude name at entry points to admin before entering irradiated swamp. If they are there for too long, ie 10-15 minutes, They become ghouls and fight with him. I was thinking for Lars it will be a tiered Defeat, Like Uvastanek in resident evil 6, He will have to be beaten Three times before he is Perma dead, First two times he will Retreat Leaving behind an object so bounty can be claimed by player, before his final death.
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Post by TSgt Taz on Jan 25, 2014 16:35:09 GMT -8
I have to agree with dodo. The op need strong objectives not an overwhelming cluster f**k of force on force. What we don't want is for half force to quit the field like snipers den.
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Post by CMSgt 1Sgt Dodo on Jan 25, 2014 19:28:54 GMT -8
So we have another Boss NPC, Martindale has volunteered but wishes to be a bounty in the back trails, he will be a chainsaw wielding raider/fiend named buzzsaw. Like Lars will take multiple shots before dying (hypothetically he will be hopped up on med-x). His saw will be without a chain. Maybe we won't have him on gamefield, but away using it to add ambience of doom.
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